How to Code in 10 Easy Lessons: Learn how to design and code your very own computer game (Super Skills

Book details

  • Age Range: 8 - 12 years
  • Grade Level: 3 - 7
  • Series: Super Skills
  • Spiral-bound: 64 pages
  • Publisher: Walter Foster Jr; Spi edition (October 1, 2015)
  • Language: English
  • ISBN-10: 1633220508
  • ISBN-13: 978-1633220508
  • Product Dimensions: 8.5 x 0.8 x 10.5 inches
  • Shipping Weight: 1.1 pounds 
  • Average Customer Review: 5.0 out of 5 stars  See all reviews
  • Amazon Best Sellers Rank: #15,004 in Books (See Top 100 in Books)

From writing simple coding instructions using Scratch software, to learning the coding skills to create your own computer game and even design your own website, this book leads the way. By breaking this daunting subject down into the 10 "super skills" needed, young readers can get familiar with computer coding and build on their skills as they progress through the book. Starting off with a short introduction that poses the question, "What is coding?," the super skills of coding then explains how to use Scratch coding software to give coding instructions, write simple code, and use loops; debug and fix code; and use coding knowledge to create a simple computer game and a webpage using simple HTML. With easy-to-follow explanations accompanied by clear, step-by-step graphics throughout, this is a great first coding book for middle-school children, ages 8+ interested in learning about computer science and web design.

Author Biography

Sean McManus writes inspiring books about business and technology.

He is the author/co-author of Scratch Programming in Easy Steps, Raspberry Pi For Dummies, iPad for the Older and Wiser, Web Design in Easy Steps, Microsoft Office for the Older and Wiser, The Customer Service Pocketbook, Social Networking for the Older and Wiser, and Small Business Websites That Work.

He has written for magazines including Making Music, Melody Maker, Internet Magazine, Personal Computer World, Internet Works, Marketing Week, Start & Run Your Business, and Business 2.0. His first published pieces were program listings and programming tutorials in Amstrad Action and Amstrad Computer User.